(Humanoid in the center to show scale)
Actual desert formations are scanned. The high detail scan then goes through a tedious manual process to convert it for use in the Unity game engine. Expect only the best from Goatogrammetry!
Each prefab has at least 4 quality LODs, each being half the triangle count as the previous one. You can tune this kit to your game’s target platform by adjusting the LOD groups’ view distance.
All of these scans were created to work as a set. The cliffs match each other and fit together without the need for pixel-perfect positioning. If you have an idea, you can probably make it happen with this kit!
A Sense Of Scale
Goatogrammetry will leave the twigs, branches, and stumps to other creators. This kit is about terrain, and specifically, huge, towering, bulky, view-blocking monster meshes unlike anything else.